Javascript has an awesome function called setInterval. The problem is that that function can delay some seconds or can run erraticaly if there are slow functions running in between calls.
For some applications (such as a gamming update loop) it is desirable to have some properties:
- A delta time is passed as a parameter indicating how much time has elapsed since the last function call;
- Some calls could be skipped if they take too much long to be called
That's what this package does in a nutshell. No more, no less.
function update(delta) {
console.log(delta);
}
var cancel = setFixedInterval(update, 1000);
// ...
// to clearInterval:
cancel();
See example.html.