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malucard/eternal-legacy

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Building

All building and testing is currently handled with build.sh, which is designed to be run on a Linux system with clang. It's not very flexible, so if it doesn't work on your system, do edit it. You can pass it these options, which can be combined:

  • win - cross-compile for Windows
  • android - cross-compile for Android x86, x86_64, arm, - and arm64 (requires SDK in /usr/lib/android-sdk and NDK in /opt/android-ndk)
  • psp - cross-compile for PSP (must have pspdev installed)
  • wiiu - cross-compile for Wii U (must have devkitpro, devkitppc and wut installed)
  • debug - compile for debugging (has its own build directory)
  • debugger - run with LLDB for linux build, for other platforms this is impossible
  • clean - don't build, remove object files in this build directory
  • link - link even if output seems to be up to date
  • 'buildlua' - rebuild lua even if it seems up to date
  • 'buildsoloud' - rebuild soloud even if it seems up to date
  • test - run after building (for windows, uses wine, for android, connects to an android device with ADB)
  • verbose - print every compiler command run

Example: ./build.sh test - normally testing after making a change in the code
./build.sh debug debugger test - looking into a mysterious segfault

Dependencies

The project uses several required libraries in the ext folder. These are included in the project:

  • a modified version of SoLoud with backends added for PSP and Switch

These are downloaded by the build script:

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