I'm a C/C++ and computer graphics enthusiast who likes creating portable and powerful graphics libraries.
Unfortunately the days of using OpenGL / WebGL everywhere are over, since
- WebGL2 / OpenGL ES 3 lacks crucial features, such as Compute Shaders and Storage Buffers
- Apple has deprecated OpenGL at version 4.1 and will likely drop support completely in the near future.
Currently I'm working mainly on two projects: