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[Engine] Allow manually aborting reload, fix unexpected deviceLostError #525
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Currently blocked by unexpected deviceLostError. Will fix that before merging this PR. |
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Depends on apache/tvm#17250 |
CharlieFRuan
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Aug 8, 2024
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LGTM, thank you!
CharlieFRuan
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No breaking changes. The only diff is the following PR: - #525 - This PR updates the engine reload() and unload() methods to allow users to abort an uncompleted reload() by either: - call unload() any time before reload() completed - call reload() again before the previous reload() completed - Besides, it fixes the previous issue where `device lost error` is raised unexpectedly when user simply switches a model ### TVMjs - To support the above PR, TVMjs is updated and compiled at apache/tvm@1fcb620 - Difference: - Device error lost fix: apache/tvm#17250 - Add AbortSignal to fetching APIs: - apache/tvm#17208 - apache/tvm#17227 - apache/tvm#17233
jingyi-zhao-01
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Dec 8, 2024
…or (mlc-ai#525) ### Manually aborting reload This PR updates the engine `reload()` and `unload()` methods to allow users to abort an uncompleted `reload()` by either: - call `unload()` any time before `reload()` completed - call `reload()` again before the previous `reload()` completed ### Note on unload() and unexpected device lost error Previously, we had an issue where a device lost error is reported when we simply switch a model intentionally (i.e. calling `reload()`). This is because `unload()` sets `deviceLostIsError` back to true immediately after calling `this.pipeline.dispose()`, which destroys the WebGPU device internally. However, WebGPU is asynchronous and may not finish after `dispose()` returns. This PR also fixes this issue by making `unload()` wait until the device is actually destroyed by introducing `LLMChatPipeline.sync()`. --------- Co-authored-by: Charlie Ruan <[email protected]>
jingyi-zhao-01
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Dec 8, 2024
No breaking changes. The only diff is the following PR: - mlc-ai#525 - This PR updates the engine reload() and unload() methods to allow users to abort an uncompleted reload() by either: - call unload() any time before reload() completed - call reload() again before the previous reload() completed - Besides, it fixes the previous issue where `device lost error` is raised unexpectedly when user simply switches a model ### TVMjs - To support the above PR, TVMjs is updated and compiled at apache/tvm@1fcb620 - Difference: - Device error lost fix: apache/tvm#17250 - Add AbortSignal to fetching APIs: - apache/tvm#17208 - apache/tvm#17227 - apache/tvm#17233
atebites-hub
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Oct 4, 2025
…or (mlc-ai#525) ### Manually aborting reload This PR updates the engine `reload()` and `unload()` methods to allow users to abort an uncompleted `reload()` by either: - call `unload()` any time before `reload()` completed - call `reload()` again before the previous `reload()` completed ### Note on unload() and unexpected device lost error Previously, we had an issue where a device lost error is reported when we simply switch a model intentionally (i.e. calling `reload()`). This is because `unload()` sets `deviceLostIsError` back to true immediately after calling `this.pipeline.dispose()`, which destroys the WebGPU device internally. However, WebGPU is asynchronous and may not finish after `dispose()` returns. This PR also fixes this issue by making `unload()` wait until the device is actually destroyed by introducing `LLMChatPipeline.sync()`. --------- Co-authored-by: Charlie Ruan <[email protected]>
atebites-hub
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Oct 4, 2025
No breaking changes. The only diff is the following PR: - mlc-ai#525 - This PR updates the engine reload() and unload() methods to allow users to abort an uncompleted reload() by either: - call unload() any time before reload() completed - call reload() again before the previous reload() completed - Besides, it fixes the previous issue where `device lost error` is raised unexpectedly when user simply switches a model ### TVMjs - To support the above PR, TVMjs is updated and compiled at apache/tvm@1fcb620 - Difference: - Device error lost fix: apache/tvm#17250 - Add AbortSignal to fetching APIs: - apache/tvm#17208 - apache/tvm#17227 - apache/tvm#17233
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Manually aborting reload
This PR updates the engine
reload()andunload()methods to allow users to abort an uncompletedreload()by either:unload()any time beforereload()completedreload()again before the previousreload()completedExample added in
examples/abort-reload.Console output:
Related issues:
#484
#499
Note on unload() and unexpected device lost error
Previously, we had an issue where a device lost error is reported when we simply switch a model intentionally (i.e. calling
reload()). This is becauseunload()setsdeviceLostIsErrorback to true immediately after callingthis.pipeline.dispose(), which destroys the WebGPU device internally. However, WebGPU is asynchronous and may not finish afterdispose()returns. This PR also fixes this issue by makingunload()wait until the device is actually destroyed by introducingLLMChatPipeline.sync(). Otherwise, the old device's device-lost callback may still be triggered. See apache/tvm#17250