Skip to content

Conversation

@MohabCodeX
Copy link
Contributor

Object rotation wasn't properly updated in memory after moveObject animation completed.

Solution: Fixed method logic to always return current rotation state and notify clients when animation ends.

Results (Test script from #549):

fu gate created, rotation: 0, 90, 0
fu gate stopped, rotation: 0, 90, 180 -> Fixed
fu gate stopped, rotation: 0, 90, 180

@FileEX FileEX merged commit 48921f8 into multitheftauto:master Sep 13, 2025
MTABot pushed a commit that referenced this pull request Sep 13, 2025
48921f8 Fix object rotation desync after moveObject animation completes (#549) (#4445)
@FileEX FileEX added sync bugfix Solution to a bug of any kind labels Sep 13, 2025
@FileEX FileEX added this to the 1.7.1 milestone Sep 13, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bugfix Solution to a bug of any kind sync

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants