A set of benchmarks for ecs frameworks of Leopotam. These benchmarks are not precise tools but allow to compare general perfomance of the frameworks in different scenarios. Initially the project was aimed to evaluate this issue with the OneComponent benchmark.
Clone > Build > Run
Starting scene - \Assets\Benchmark\BenchmarkSelectorScene.unity
A plane iteration over single component type.
Components count
Scenario with creation and deletion of entities.
Actor Types Count
Actors Count
Bullet LifeTime
Rate of Fire
Each Actor
emits Bullets
according to the Rate Of Fire
. Bullets
are destroyed after their Bullet LifeTime
is expired. Actor Types Count
allows to evaluate the influence of the "filters" count.
Some tests |
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