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Design Patterns

Software design pattern is a reusable solution to a commonly occurring problem.

Design Patterns Covered

  • Strategy (B): allows you pick algorithms (approaches) at runtime
  • Iterator (B): lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree etc)
  • Builder (C): Allows creation of complex objects in step-wise formats
  • Singleton (C): Allows and guarantees a single instance of a class
  • Adapter (S): Allows you to create a bridge between incompatible classes. Makes existing classes work with new ones without touching old codebase.

Design Anti-patterns

Design smell which is caused by bad software design.
They are certain patterns in software development that are considered bad programming practices.

  • Spaghetti Code
  • Dead code
  • Boat anchor
  • Copy and paste

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