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Resolves

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Summary of Changes

Hello @rajasekhar524, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request primarily focuses on reverting a previous change related to green flag click handling in the Blocks component, which was initially removed due to infinite render concerns. Alongside this, it undertakes a significant refactoring of state management and prop passing across various UI components, aiming to simplify the codebase by removing redundant or unused props and streamlining how state updates are triggered. Additionally, it cleans up the build configuration and removes an old debug script.

Highlights

  • Reverted Green Flag Click Handling: A previous change that disabled this.handleGreenbuttonClick() in src/containers/blocks.jsx due to infinite render concerns has been reverted, re-enabling its functionality.
  • State Management Refactoring: Numerous components (GUIComponent, Controls, SpriteSelectorItem, StageWrapperComponent, StageComponent, TargetPane, Blocks, TurboMode) have been refactored to remove unused or redundant props related to state setters and flags, simplifying prop passing and state management.
  • Build Process Simplification: The build configuration has been streamlined by removing the build:dev script, the explicit NODE_ENV definition in webpack.config.js, and a redux module replacement plugin.
  • Debug Script Removal: The debug-render-analysis.js file, a script used for analyzing component render patterns, has been completely removed from the codebase.
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Code Review

This pull request appears to revert several previous changes, some of which were critical fixes for performance and stability. While some of the changes are simple code cleanup, there are several high-risk reversions that need to be addressed. Specifically, a change in src/containers/blocks.jsx re-introduces code that was known to cause infinite renders. Additionally, setTimeout wrappers, which were in place to prevent illegal state updates during React's render cycle, have been removed in multiple components. The production build script has also been modified riesgosamente, potentially resulting in a non-optimized development build. I've detailed these issues in the comments below.

// REMOVED: this.handleGreenbuttonClick() - This was causing infinite renders
// The handleGreenbuttonClick was updating Redux state on every workspace metric change,
// which triggered re-renders that caused more workspace metric changes.
this.handleGreenbuttonClick()

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critical

This line re-introduces a call to this.handleGreenbuttonClick() which was previously commented out with a note that it causes infinite renders. The original comment stated: "The handleGreenbuttonClick was updating Redux state on every workspace metric change, which triggered re-renders that caused more workspace metric changes." Restoring this call is highly likely to re-introduce this critical performance bug.

Suggested change
this.handleGreenbuttonClick()
// REMOVED: this.handleGreenbuttonClick() - This was causing infinite renders
// The handleGreenbuttonClick was updating Redux state on every workspace metric change,
// which triggered re-renders that caused more workspace metric changes.

"scripts": {
"build": "npm run clean && NODE_ENV=production webpack && cp -r ./build/ ../public/scratch",
"build:dev": "npm run clean && webpack && cp -r ./build/ ../public/scratch",
"build": "npm run clean && webpack && cp -r ./build/ ../public/scratch",

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high

The build script no longer sets NODE_ENV=production. This is risky as it could result in a non-optimized development build being deployed to production. Development builds are larger and less performant. It's safer to explicitly set the environment for the production build. The build:dev script was also removed, which was likely the intended script for development builds. Consider restoring the previous configuration for both scripts.

Suggested change
"build": "npm run clean && webpack && cp -r ./build/ ../public/scratch",
"build": "npm run clean && NODE_ENV=production webpack && cp -r ./build/ ../public/scratch",
"build:dev": "npm run clean && webpack && cp -r ./build/ ../public/scratch",

setTimeout(() => {
props.setProjectName(message)
}, 0)
props.setProjectName(message)

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high

The setTimeout wrapper around this state update has been removed. The previous implementation included it to defer the update and avoid a common React warning: "Cannot update a component while rendering a different component". Removing this setTimeout is risky and may reintroduce this instability.

              setTimeout(() => {
                props.setProjectName(message)
              }, 0)

Comment on lines 17 to +19
useEffect(() => {
if (componentProps.costumeURL) {
// Use setTimeout to defer the state update to avoid updating during render
const timeoutId = setTimeout(() => {
setCostumeClickedState(componentProps.costumeURL)
}, 0)

return () => clearTimeout(timeoutId)
}
}, [setCostumeClickedState, componentProps.costumeURL])
props.setCostumeClickedState(props.costumeURL)
}, [])

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high

This useEffect has two potential issues:

  1. The setTimeout which was used to defer state updates and prevent render-cycle warnings has been removed. This could reintroduce instability.
  2. The dependency array has been changed to [], meaning this effect will only run once when the component mounts. The previous implementation included costumeURL in the dependencies, ensuring the effect would re-run if the costume URL changed. If props.costumeURL can change during the component's lifetime, this is now a bug, as the state will not be updated.
  useEffect(() => {
    if (props.costumeURL) {
      // Use setTimeout to defer the state update to avoid updating during render
      const timeoutId = setTimeout(() => {
        props.setCostumeClickedState(props.costumeURL)
      }, 0)
      
      return () => clearTimeout(timeoutId)
    }
  }, [props.setCostumeClickedState, props.costumeURL])

Comment on lines +7 to +8
<svg xmlns="http://www.w3.org/2000/svg" fill="none" stroke='#801d80' viewBox="0 0 24 24" stroke-width="1.5" class="size-2">
<path stroke-linecap="round" stroke-linejoin="round" d="M16.023 9.348h4.992v-.001M2.985 19.644v-4.992m0 0h4.992m-4.993 0 3.181 3.183a8.25 8.25 0 0 0 13.803-3.7M4.031 9.865a8.25 8.25 0 0 1 13.803-3.7l3.181 3.182m0-4.991v4.99" />

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medium

In JSX, you should use className instead of class for CSS classes. Additionally, React convention is to use camelCase for SVG attributes (e.g., strokeWidth, strokeLinecap, strokeLinejoin) instead of kebab-case. While the current code might work in some browsers, it will produce warnings in the console and goes against standard React practices.

Suggested change
<svg xmlns="http://www.w3.org/2000/svg" fill="none" stroke='#801d80' viewBox="0 0 24 24" stroke-width="1.5" class="size-2">
<path stroke-linecap="round" stroke-linejoin="round" d="M16.023 9.348h4.992v-.001M2.985 19.644v-4.992m0 0h4.992m-4.993 0 3.181 3.183a8.25 8.25 0 0 0 13.803-3.7M4.031 9.865a8.25 8.25 0 0 1 13.803-3.7l3.181 3.182m0-4.991v4.99" />
<svg xmlns="http://www.w3.org/2000/svg" fill="none" stroke='#801d80' viewBox="0 0 24 24" strokeWidth="1.5" className="size-2">
<path strokeLinecap="round" strokeLinejoin="round" d="M16.023 9.348h4.992v-.001M2.985 19.644v-4.992m0 0h4.992m-4.993 0 3.181 3.183a8.25 8.25 0 0 0 13.803-3.7M4.031 9.865a8.25 8.25 0 0 1 13.803-3.7l3.181 3.182m0-4.991v4.99" />

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