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Description
Environment: Second Life 7.0.1.6894459864 - GLTF Material Import thru DeltaFPS - 7.1.10.10800445603 on Windows or Mac.
Repro:
- User A, Create a material. Edit the Base Color texture, in the texture picker change the source drop down from Inventory to Bake, then change the bake texture drop down to BAKED_HEAD.
- User A. Apply the material to a box, then give a copy of the box to User B.
- User A, wear the Gabriel outfit from the Library, then attach the box with the bake material to your head.
- User B, wear the Elizabeth outfit from the Library, then attach the box with the bake material to your head.
- Both users. Zoom in and out on both avatars.
Observed: Sometimes you will see your own head texture on the other avatar, and vice versa.
BoM.material.7.0.1.6894459864.mp4
Expected: Should only see your face on your head, and their face on their head.
Original report follows:
Been testing this and its a SEVERE bug you need to handle.
To reproduce
1 - Create a material. Put a ANY BAKED BOM TEXTURE (i.e. UPPER) on the BASE color slot.
2 - Create a box. Apply material to it.
3 - Pick up the box. Give it to other avatars.
4 - Avatars wear it.
Result
The attachment on AGENT A shows baked texture on AGENT B and vice versa. Keeps changing when zooming in and out, or if any of the agents rebakes his maps or reattaches anything.
Found this happening on my avatars after updating them to BoM. But after a simple test the bug is super easy to reproduce.
Test plan
Bug should no longer reproduce as described in the ticket.
There is a known issue where materials may sometimes appear invisible in the material preview. See related ticket #866 .