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Druids
Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
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druid.no_cds (default: 0) Set to prevent the APL from casting major offensive cooldowns. Currently only supported for Balance Druid.
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druid.initial_astral_power (default: 0) Set the amount of astral power at start of combat. Will be limited to the raid combat defaults of 20 and 50 with and without Nature's Balance when not setting druid.raid_combat=0.
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druid.raid_combat (default: 1) Sets whether the simulation adheres to raid combat rules. Currently only relevant for druid.initial_astral_power.
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druid.initial_moon_stage (default: 0) Set the starting state of the New Moon talent. 0: New Moon, 1: Half Moon, 2: Full Moon
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druid.initial_orbit_breaker_stacks (default: random value between 0 and 30) Set the initial stacks of the Orbit Breaker talent.
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druid.disable_ready_trigger (default: 0) Disable ready trigger and use default ready pollings. Currently only Feral Druids default to ready trigger.
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druid.adaptive_swarm_prepull_targets (default: none ) Setup prepull healing swarms. Syntax is
<min#>[-<max#>][,...]
where each entry (delimited by,
) is in the form#
or#-#
to indicate how many stacks of healing swarm a target starts with. The second format will randomize the stacks betweenmin#
andmax#
. Each swarm will be applied to a random target and have random duration remaining.
#To start with 4x swarms of 1, 1, 2, 3 stacks:
druid.adaptive_swarm_prepull_targets=1,1,2,3
#To start with 3x swarms of random 1-5 stacks:
druid.adaptive_swarm_prepull_targets=1-5,1-5,1-5
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druid.adaptive_swarm_melee_targets (default: 7) The number of friendly melee players.
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druid.adaptive_swarm_ranged_targets (default: 12) The number of friendly ranged players.
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druid.adaptive_swarm_jump_distance_melee (default: 5.0) The average distance of melee players.
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druid.adaptive_swarm_jump_distance_ranged (default: 25.0) The average distance of the ranged players.
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druid.adaptive_swarm_jump_distance_stddev (default 1.0) The standard deviation for the previous two options.
Regular buffs for this class are not mentioned here, you just have to follow the standard names formatting rules. Also, don't forget that set bonuses are added as buffs to a character. Buffs can be used in conditional expressions for actions, see ActionLists#Buffs_and_debuffs.
- bear_form, cat_form, moonkin_form: forms
We only document here non-obvious entries.
- energy_refund: the energy refunded by your misses.
- incoming_damage: rage generated by incoming damages.
- combo_points_wasted: combo points wasted because you were already capped.
- energy_cap: fraction of the fight spent with a full energy bar.
- rage_cap: fraction of the fight spent with a full rage bar.
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner