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๐Ÿง  AR/VR Concept Summaries

This repository contains my evolving summaries of key AR/VR concepts as I study immersive technologies, user-centered design, and simulation systems. Each .md file is a standalone learning artifact with definitions, implications, and personal reflections.

๐Ÿ“š Concept Index

Concept Summary File Notes
Presence in VR Concepts/Presence Technical + perceptual foundations of immersion
User-Centered Design Concepts/UserCenteredDesign HCI principles for XR
Spatial UI & Affordances Concepts/SpatialUi 3D interaction design and intuitive object use
Comfort & Motion Sickness (Coming soon) Designing for well-being and avoiding nausea
Simulation in VR (Coming soon) Immersive systems for modeling and feedback loops
Authoring Tools for XR (Coming soon) Building and customizing XR environments

โœ… Each file includes:

  • Concept definition
  • Relevance to VR/AR
  • Design takeaways
  • Supporting research
  • My personal reflections

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Summary of the concepts I learn about XR.

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