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@Calinou
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@Calinou Calinou commented Jun 13, 2020

This should make players appear less jittery. Actions should also be replicated faster.

If desired, we could have a positionpacketdelay variable to adjust the rate at which client input packets are sent. It would be bounded between 8 and 15. This could be used by players with good connections to make themselves appear even less jittery.

This closes #31.

This should make players appear less jittery. Actions should also
be replicated faster.

This closes tomatenquark#31.
@Fohlen Fohlen merged commit 51c693b into tomatenquark:master Jun 14, 2020
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qreeves commented Sep 20, 2020

How has this change faired in practice? You guys tested it much?

@Calinou Calinou deleted the increase-network-update-rate branch December 28, 2021 18:36
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Investigate increasing network update rate for smoother, more reactive gameplay

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