Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Apr 9, 2025 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
⚙ Generic Unity event system (event bus pattern)
Design Patterns applied to Unity3D and C#
Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
Design Patterns: Elements of Reusable Object-Oriented Software
Паттерны проектирования с примерами на C#
In this project, I tried to apply some design patterns with sample projects.
Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
Implementation of observer pattern in .NET with animal reference and few additions
Implementing design patterns (GoF) in .NET Core with real world applications.
Hobodream framework for all Neogoma applications/SDKs
A fast and light-weight implementation of the observer pattern that supports synchronous and asynchronous invocation and/or subscribers. A potential replacement for regular .NET events.
Design Patterns explanations and examples.
Design patterns simple snippets
Console Application in csharp.
E-Commerce Microservice Website
In this repository, i will explain design patterns and which problems can be solved via these patterns.I especially try to use real world scenario.
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