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@Th3Fanbus
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For the first commit, the nodes placed below the node I added (left of the texture sampler) are also shifted to the left because of how the position of the other nodes gets calculated. But I don't care that much because those material graphs are unreadable anyway.

These require 3-dimensional UVW coordinates instead of the default UV
coordinates, which are 2-dimensional. This should fix materials using
texture cube or texture array samplers.

Signed-off-by: Angel Pons <[email protected]>
@Th3Fanbus Th3Fanbus force-pushed the improve-materials branch from 93e4252 to 3e497c4 Compare July 22, 2025 10:49
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