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Project Viewer: SLua editor #3537
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…tibility with modern libraries
Lua editor: initial PR to start the project viewer
Lua editor: syntax highlighting improvements
…connection for all scripts.
Co-authored-by: Copilot <[email protected]>
…values. Added "runtime.debug" and "runtime.error" notifications.
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
Re-enable when test is debugged.
updateEnvironment tried to access dead camera
… empty lang def is not a success. Hopefully this will package correctly.
According to bugsplat tex is null
…iveFile unless the file name has changed.
Websockets Server implementation for script editor integration with VSCode or other external editors. Full implementation of JSON-RPC server bound to external code editing.
Update Lua editor with latest 2025.07
- name: Sign and package Windows viewer | ||
if: env.AZURE_KEY_VAULT_URI && env.AZURE_CERT_NAME && env.AZURE_CLIENT_ID && env.AZURE_CLIENT_SECRET && env.AZURE_TENANT_ID | ||
uses: secondlife/viewer-build-util/sign-pkg-windows@v2 | ||
uses: secondlife/viewer-build-util/sign-pkg-windows@v2.0.4 |
Check warning
Code scanning / CodeQL
Unpinned tag for a non-immutable Action in workflow Medium
Unpinned 3rd party Action 'Build' step uses 'secondlife/viewer-build-util/sign-pkg-windows' with ref 'v2.0.4', not a pinned commit hash
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Included features:
#3422
#3423
as of = 2025-05-13 for PV deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
cohort = Lua.Editor
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
desired = 0
relnotes:
Second Life - SLua Editor Alpha
Server-side Lua is here!
This release adds support for disabling syntax highlighting from a debug setting: ScriptEditorDisableSyntaxHighlight
Please see the following page for information on where and how to use Lua in Second Life: https://wiki.secondlife.com/wiki/Luau_Alpha
Note: that pre-existing scripts may require being recompiled due to recent Server fixes.
Help Us Keep Improving!
Help us shape the future of Second Life! Found a bug or have feedback? Please submit it via our [Feedback Portal](https://feedback.secondlife.com/).
Thanks for being a vital part of the Second Life journey. We can’t wait to see what you create with these latest enhancements!