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@CrimRecya CrimRecya commented Apr 7, 2025

Phobos fix:
Fixed an issue that passengers would not gather at the board position when the transport ship came to pick them up when NoQueueUpToEnter was enabled.
Fixed an issue that overlap may still occur when NoQueueUpToEnter was enabled.
Fixed an issue that the sound will continue to play if passengers are unable to unload all at once when NoQueueUpToEnter was enabled.
Fixed an issue that foots will leave impassable invisible barrier when boarding vehicles on the bridge, which can later cause the game to freeze when NoQueueUpToEnter was enabled.
Fixed an issue that foots under the bridge are allowed to board vehicles on the bridge when NoQueueUpToEnter was enabled.

Vanilla fix:
Fixed an issue that the first passenger who call the transport ship no longer board the transport ship when the land units call for boarding.
Fixed an issue that impassable invisible barrier generated by the behavior of infantry continuously entering vehicles.
Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash

Splits from #1602 .

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@TaranDahl TaranDahl added ❓Phobos bug Something isn't working properly ⚙️T1 T1 maintainer review is sufficient ❓Vanilla bug Vanilla game bugs that are requested to be fixed labels Apr 8, 2025
@CrimRecya
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There is still an issue: when I use Ares' Abductor to replace the original behavior, when NoQueueUpToUnload is enabled, the vehicles tend to stack together when leaving the transport.

@CrimRecya
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There is still an issue: when I use Ares' Abductor to replace the original behavior, when NoQueueUpToUnload is enabled, the vehicles tend to stack together when leaving the transport.

Currently, all known issues have been resolved. Waiting for testing.

@CrimRecya CrimRecya requested a review from Coronia April 9, 2025 15:24
@CrimRecya CrimRecya merged commit c86b162 into Phobos-developers:develop Apr 11, 2025
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@CrimRecya CrimRecya deleted the develop-EnterFix branch April 11, 2025 04:30
Coronia pushed a commit that referenced this pull request Apr 12, 2025
…1613)

Phobos fix:
Fixed an issue that passengers would not gather at the board position
when the transport ship came to pick them up when `NoQueueUpToEnter` was
enabled.
Fixed an issue that overlap may still occur when `NoQueueUpToEnter` was
enabled.
Fixed an issue that the sound will continue to play if passengers are
unable to unload all at once when `NoQueueUpToEnter` was enabled.
Fixed an issue that foots will leave impassable invisible barrier when
boarding vehicles on the bridge, which can later cause the game to
freeze when `NoQueueUpToEnter` was enabled.
Fixed an issue that foots under the bridge are allowed to board vehicles
on the bridge when `NoQueueUpToEnter` was enabled.

Vanilla fix:
Fixed an issue that the first passenger who call the transport ship no
longer board the transport ship when the land units call for boarding.
Fixed an issue that impassable invisible barrier generated by the
behavior of infantry continuously entering vehicles.
Fixed an issue that teleport units board transport vehicles on the
bridge will create an impassable invisible barrier, which may cause the
game to freeze or even crash

Splits from #1602 .
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5 participants