-
-
Notifications
You must be signed in to change notification settings - Fork 117
[Simple Fix] Several repairs related to passengers boarding vehicles #1613
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Simple Fix] Several repairs related to passengers boarding vehicles #1613
Conversation
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
There is still an issue: when I use Ares' |
Currently, all known issues have been resolved. Waiting for testing. |
…1613) Phobos fix: Fixed an issue that passengers would not gather at the board position when the transport ship came to pick them up when `NoQueueUpToEnter` was enabled. Fixed an issue that overlap may still occur when `NoQueueUpToEnter` was enabled. Fixed an issue that the sound will continue to play if passengers are unable to unload all at once when `NoQueueUpToEnter` was enabled. Fixed an issue that foots will leave impassable invisible barrier when boarding vehicles on the bridge, which can later cause the game to freeze when `NoQueueUpToEnter` was enabled. Fixed an issue that foots under the bridge are allowed to board vehicles on the bridge when `NoQueueUpToEnter` was enabled. Vanilla fix: Fixed an issue that the first passenger who call the transport ship no longer board the transport ship when the land units call for boarding. Fixed an issue that impassable invisible barrier generated by the behavior of infantry continuously entering vehicles. Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash Splits from #1602 .
Phobos fix:
Fixed an issue that passengers would not gather at the board position when the transport ship came to pick them up when
NoQueueUpToEnter
was enabled.Fixed an issue that overlap may still occur when
NoQueueUpToEnter
was enabled.Fixed an issue that the sound will continue to play if passengers are unable to unload all at once when
NoQueueUpToEnter
was enabled.Fixed an issue that foots will leave impassable invisible barrier when boarding vehicles on the bridge, which can later cause the game to freeze when
NoQueueUpToEnter
was enabled.Fixed an issue that foots under the bridge are allowed to board vehicles on the bridge when
NoQueueUpToEnter
was enabled.Vanilla fix:
Fixed an issue that the first passenger who call the transport ship no longer board the transport ship when the land units call for boarding.
Fixed an issue that impassable invisible barrier generated by the behavior of infantry continuously entering vehicles.
Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash
Splits from #1602 .