[Unity][CodeGen] RunCodegen based on externally-exposed functions #16422
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Prior to this commit,
relax.transform.RunCodegenrequired a list of entry functions for a module, defaulting to"main"if not specified. The list of entry functions is duplicate information that could be inferred from the module, and should not be required from the user. This commit updatesRunCodegento treat all externally-exposed functions as entry points, in the same manner asDeadCodeElimination.For backwards compatibility, the
entry_functionsargument is still accepted, and is used to augment the list of externally-exposed functions.