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@inner-daemons inner-daemons commented Jul 6, 2025

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#7197

Description
Previously all work for mesh shading was based on this comment. This moves it to a proper spec that lives in the wgpu repo.

Note that it currently references a folder created in #7345, which hasn't yet been merged. This shouldn't block a merge in my opinion.

Testing

Squash or Rebase?
Squash

Checklist

  • Run cargo fmt.
  • Run taplo format.
  • Run cargo clippy --tests. If applicable, add:
    • --target wasm32-unknown-unknown
  • Run cargo xtask test to run tests.
  • If this contains user-facing changes, add a CHANGELOG.md entry.

@inner-daemons inner-daemons mentioned this pull request Jul 6, 2025
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@inner-daemons inner-daemons marked this pull request as ready for review July 6, 2025 20:21
@inner-daemons inner-daemons requested a review from a team as a code owner July 6, 2025 20:21
@inner-daemons inner-daemons marked this pull request as draft July 8, 2025 17:25
@inner-daemons inner-daemons marked this pull request as ready for review July 9, 2025 20:12
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@cwfitzgerald cwfitzgerald left a comment

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Looks good, some small nits, good to land afterwards. Glad to have some more documentation!

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@cwfitzgerald Should all be resolved now, thanks!

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Quality stuff!

@cwfitzgerald cwfitzgerald merged commit 13fec87 into gfx-rs:trunk Jul 9, 2025
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@inner-daemons inner-daemons deleted the mesh-shading/wgsl-spec branch September 11, 2025 17:43
sharmajai pushed a commit to sharmajai/wgpu that referenced this pull request Oct 12, 2025
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2 participants