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Far Model
skzk edited this page Jul 8, 2025
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Defines a rectangular area in which, if the camera is inside it, the view distance property of child items is ignored and items are rendered even if their distances exceed the usual limit of 1500 m.
Child items can be either dedicated models defined in /def/world/far_model.sii
or regular map items. In the latter case, item types that can be parented by a Far Model are Bezier Patch, Buildings, Curve, Model, and Terrain.
Item ID: 0x2B (43)
Item file: aux
Field(s) | Description |
---|---|
struct kdop_item
|
See k-DOP item. Flags: |
float half_size_x float half_size_y
|
Width and height of the area, in meters, in which the models will be visible, divided by 2. |
u32 model_count
|
Amount of models. It appears that, as of 1.46 (map version 896), there is no longer a limit on how many models you can add to one Far Model item.
If "Use map items" is true, this field is 0. |
Repeated for each: | |
token model
|
Unit name of the model, as defined in /def/world/far_model.sii .
|
float3 scale
|
Scale of the model. |
End of repeated section | |
u32 children_count u64 child_uid (repeated)
|
UIDs of referenced map items parented by this Far Model.
If "Use map items" is true, |
u32 node_count array_u64 node_uids
|
UIDs of the nodes of the item. The first entry is the node of this Far Model item itself, the others are the model nodes (if "Use map items" is false). |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker