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layer
skzk edited this page Mar 14, 2024
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The optional .layer file stores the associated editor layer of map items.
Note that edit_save_text
still outputs the binary version rather than a human-readable version of this file.
The file begins with the usual header.
After this, it contains a UID referencing the map item, followed by one byte storing the layer. This is repeated until the EOF marker 0xFFFFFFFFFFFFFFFF
.
There are 9 layers, from 0 to 8 inclusively. Since layer 0 is the layer which items are assigned to by default, only 1 to 8 are stored in this file.
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker